Hi, In an attempt to decrease the build time for my grid with thousands of actors I am looking at threading options. It currently takes about 5 seconds to build 25 rows with 130 actors in each row. That's adding approx 5500 clutter.Rectangle()'s to a Clutter.ScrollActor() on my dual core 1.8Ghz with 2048 MB RAM.
I am interested in threading options for clutter. Is there a way to leverage multicore GPU's during the widget generation process or is that only handled by the CPU? Either way is there a recommendation for number of threads to use or a more efficient method when generating a large grid of actors? The target system is a quad core with 8GB RAM so things might be faster with a single "page" of 12 rows but I would like to support smooth scrolling with upto 1024 rows or 85 "pages". -- Patrick Shirkey Boost Hardware Ltd _______________________________________________ clutter-list mailing list [email protected] https://mail.gnome.org/mailman/listinfo/clutter-list
