Hi, consider the following example code (Vala, compile with "valac --pkg clutter-1.0 -X -lm test.vala"):
""" using Clutter; void main(string[] args) { Clutter.init(ref args); var stage = new Stage(); stage.hide.connect(Clutter.main_quit); var actor = new Actor(); actor.background_color = Color.from_string("#f00"); actor.width = 100; actor.height = 100; var animation = new Clutter.PropertyTransition("opacity"); animation.repeat_count = -1; animation.auto_reverse = true; animation.set_interval(new Interval.with_values(typeof(int), 0, 255)); animation.duration = 1000; actor.add_transition("animation", animation); stage.add_child(actor); stage.show(); Clutter.main(); } """ It creates a red rectangle and loop-fades it in and out. On GNOME Shell, i5-2400 CPU @ 3.10GHz × 4, GeForce GTX 550 Ti, nVidia proprietary driver, running this program results in massive additional CPU usage: gnome-shell: 10% Xorg: 6% The program itself: 5% vs. gnome-shell and Xorg sitting close to zero without the program running. What is going on here? Is that "normal" performance or do I have a mistake in my code? I tested on two other machines with different hardware and Mint/Cinnamon instead of GNOME Shell, but with similar results. Somehow, I find it difficult to believe that fading a rectangle in and out requires 20% of a modern CPU. Thanks in advance & best regards - Philipp _______________________________________________ clutter-list mailing list clutter-list@gnome.org https://mail.gnome.org/mailman/listinfo/clutter-list