>
> python gobject bindings should use a sink function for "floating"
> objects, that is clutter.Actor and clutter.Alpha. I just fixed them in
> SVN and your example now should work.


Yeah, now it seems to work. Thanks for the quick fix.

Matteo Zandi wrote:

I'm no Clutter expert, but why would you add and remove g1 and g2 when you
> can easily show and hide them? You can add them once and that's it.
>

That's true and I will probably do it that way after all.

I'm still having problems with jamming animations, but I can't figure out
what is the reason for that. I will do some testing and let you know if I
can find some bugs from bindings.

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