> > python gobject bindings should use a sink function for "floating" > objects, that is clutter.Actor and clutter.Alpha. I just fixed them in > SVN and your example now should work.
Yeah, now it seems to work. Thanks for the quick fix. Matteo Zandi wrote: I'm no Clutter expert, but why would you add and remove g1 and g2 when you > can easily show and hide them? You can add them once and that's it. > That's true and I will probably do it that way after all. I'm still having problems with jamming animations, but I can't figure out what is the reason for that. I will do some testing and let you know if I can find some bugs from bindings.
