Hi;

On Wed, 2007-08-01 at 16:38 +0200, Florent THIERY wrote:
> 
> I started using (C, svn) clutter some weeks ago, and i must say i'm
> impressed by the features-lines of code ratio. However, i'm looking to
> add a multiple video layout engine, and for that i need to be able to
> crop textures. For instance, cropping vertically a 4:3 video to 16:9.
> 
> How can i achieve this ?

You should be able to use the clutter_actor_set_clip() methods directly
on the video texture (as well as potentially resizing it to set aspect).

> I am also interested in backend benchmarks if available.
> 

None available as yet - clutter has been written with performance in
mind but so far there has been no direct optimisation - though Im sure
there is plenty of room for some. TBH it has seemed pretty much fast
enough for the majority of things we've tried with it. 

> About gst, that i use a lot, so many features but what a cpu price...
> Do you people know optimizations that might improve gst's performance
> (i use jpegdec for decoding vga mjpeg streams)? Are there plans to
> integrate other multimedia frameworks or decoding libraries ?
> 

That would be a question for the gst list. Also the whole ClutterMedia
interface was designed so other media engines could be used if gst is
not quite your cup of tea.

  -- Matthew

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