Hi; On Wed, 2007-08-01 at 16:38 +0200, Florent THIERY wrote: > > I started using (C, svn) clutter some weeks ago, and i must say i'm > impressed by the features-lines of code ratio. However, i'm looking to > add a multiple video layout engine, and for that i need to be able to > crop textures. For instance, cropping vertically a 4:3 video to 16:9. > > How can i achieve this ?
You should be able to use the clutter_actor_set_clip() methods directly on the video texture (as well as potentially resizing it to set aspect). > I am also interested in backend benchmarks if available. > None available as yet - clutter has been written with performance in mind but so far there has been no direct optimisation - though Im sure there is plenty of room for some. TBH it has seemed pretty much fast enough for the majority of things we've tried with it. > About gst, that i use a lot, so many features but what a cpu price... > Do you people know optimizations that might improve gst's performance > (i use jpegdec for decoding vga mjpeg streams)? Are there plans to > integrate other multimedia frameworks or decoding libraries ? > That would be a question for the gst list. Also the whole ClutterMedia interface was designed so other media engines could be used if gst is not quite your cup of tea. -- Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
