I think this is a perspective 'bug' or GL feature where the perspective
is slightly off and thus the stage appears slightly smaller (or larger)
than the window pixels. I thought we'd fixed this but it could be you
have a GL implementation that its not fixed for (what driver are you
using) or your using an older version of clutter ?

Can you also try running test-perspective and check you see 4 pixels, 1
in each corner with a 1 pixel border ?

  -- Matthew

On Fri, 2007-08-03 at 01:08 -0400, Pierre-Luc Beaudoin wrote:
> Hi!
> 
> I've noticed a rendering bug on my application (Sofa), and I'd like to
> have your input on what might causing this problem.   After I added a
> cairo texture for background, when the screen is updated (by a
> behavior for example), a 1 pixel line would blink at the top of the
> screen.  At first I though that my cairo texture wasn't big enough but
> I make it larger than the screen and it didn't change a thing.
> 
> Care to give it a look?
> 
> The pixel line is white, which is the color of the stage.  It looks
> like the Cairo texture is redraw and their is a small round error.  I
> was able to reproduce this on 1024x768 and 1920x1200.
> 
> Thanks!
> 
> Pierre-Luc

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