I think this is a perspective 'bug' or GL feature where the perspective is slightly off and thus the stage appears slightly smaller (or larger) than the window pixels. I thought we'd fixed this but it could be you have a GL implementation that its not fixed for (what driver are you using) or your using an older version of clutter ?
Can you also try running test-perspective and check you see 4 pixels, 1 in each corner with a 1 pixel border ? -- Matthew On Fri, 2007-08-03 at 01:08 -0400, Pierre-Luc Beaudoin wrote: > Hi! > > I've noticed a rendering bug on my application (Sofa), and I'd like to > have your input on what might causing this problem. After I added a > cairo texture for background, when the screen is updated (by a > behavior for example), a 1 pixel line would blink at the top of the > screen. At first I though that my cairo texture wasn't big enough but > I make it larger than the screen and it didn't change a thing. > > Care to give it a look? > > The pixel line is white, which is the color of the stage. It looks > like the Cairo texture is redraw and their is a small round error. I > was able to reproduce this on 1024x768 and 1920x1200. > > Thanks! > > Pierre-Luc -- To unsubscribe send a mail to [EMAIL PROTECTED]
