> as I said on IRC, there is no interaction between ClutterTimeline and
> GStreamer: both use the main loop Clutter provides, but both work with
> two different timeout sources which are not compatible - short of making
> ClutterTimeline use GstClock, which is not possible.

Yes, i understood this; however, there was no clutter timeline at all
in the fps rates examples i gave in the first mail, just three
synchronized video textures.

Do cluttergst video textures make internal use of clutter timelines ?
-- 
To unsubscribe send a mail to [EMAIL PROTECTED]

Reply via email to