> as I said on IRC, there is no interaction between ClutterTimeline and > GStreamer: both use the main loop Clutter provides, but both work with > two different timeout sources which are not compatible - short of making > ClutterTimeline use GstClock, which is not possible.
Yes, i understood this; however, there was no clutter timeline at all in the fps rates examples i gave in the first mail, just three synchronized video textures. Do cluttergst video textures make internal use of clutter timelines ? -- To unsubscribe send a mail to [EMAIL PROTECTED]
