I have been hacking clutter apps to maemo.
Foofone is one simplest ones but it needs to bo scalen up
for N800 display.

Is is relatively simple add  clutter_actor_set_scale(a,2.0,2.0);
to scale some actors like app->dpy or screen_dial

When i try to scale button texture before applying it to button,
it has no effect at all . It looks a like that further animations reset
effect of scaling the texture.

Least i feel that it should be  same logic in scaling than in OpenGL /
Matrix
calculations.

So, if i scale texture 2x and apply it to button, it will be 2x size, if i
then scale button 2x, it will be 2x2 size and then scaling 1x will be 2x
size again.
So, scaling should be property of the actor and if they are inherited
/cascaded
the properties should be multiplied to combine final result ?

Or is it just that i am doing something a wrong way ?


Kate
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