Hmm, this was a known bug that I thought I fixed a while back. You say
you've also reproduced in C ? if so with what toy ?

Also what card / drivers are you using ?

Many thanks;

  == Matthew


On Mon, 2007-10-22 at 13:03 +0900, Sébastien Cevey wrote:
> Hello,
> 
> I encountered some problems with importing a pixbuf into a Clutter
> Texture and displaying it.  When trying to display a pixbuf created
> (using gdk.yaddi yaddi yadda) from an image with only 3 channels (no
> alpha channel) in Clutter, I only get a white rectangle. The
> dimensions are correct, however.
> 
> I'm using the python bindings and Clutter 0.4.2, although I've
> reproduced the issue with an existing C toy and the latest SVN
> version.
> 
> By adding an alpha channel to the pixbuf using add_alpha(False, ...),
> the image does get displayed but the colors are off.
> 
> I tried to display the same pixbuf in a simple gtk window using a
> gtk.Image, it works fine (with and without the added alpha channel).
> 
> The following script and image can be used to reproduce the bug (?):
> 
>   http://exodus.xmms.se/~theefer/image-test-alpha.py
>   http://exodus.xmms.se/~theefer/city.jpg
> 
> Please let me know if I'm doing something wrong or if there is another
> way to show such images.  Most images, e.g. photos, don't have an
> alpha channel; I suppose fluttr must do something magic because it
> does not suffer form this problem, but I couldn't figure out what it
> was..
> 
> 
> Thanks for developing such a cool project, I'm looking forward to
> having fun with it as soon as this is solved!
> 
> -- 
> Sébastien Cevey  -  http://inso.cc/

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