Hi list,

I noticed two strange things using the get_snapshot() call:
* If i use a keyboard callback to take some snapshot on the screen
everything goes fine. However, if i use a click triggerer, the
captured pixbuf is black. Does it sound like a normal behaviour ? The
called function is exactly the same, as well as the parameters...
* i also have a video texture with a text label over it. First i
change the label, then i capture it with get_snapshot; the captured
pixbuf seems to reflect the last video texture, but the captured label
 is not the updated one. Does it sound like a timing issue ?

I also tried to use a capturing timeline triggering a video texture
screen capture every 1/25th of second. It does work (for now i store
the captured images as bmp/jpg files); i guess this is related to the
non-synced nature of timelines (which i'll soon be working on), but
approx 1 frame out of 2 shows the underlying layer. I intend to feed
some gstreamer src element, i'll report when i get some updates. This
could be useful for creating screencasts in clutter !

Cheers,

Florent
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