Hi list, I noticed two strange things using the get_snapshot() call: * If i use a keyboard callback to take some snapshot on the screen everything goes fine. However, if i use a click triggerer, the captured pixbuf is black. Does it sound like a normal behaviour ? The called function is exactly the same, as well as the parameters... * i also have a video texture with a text label over it. First i change the label, then i capture it with get_snapshot; the captured pixbuf seems to reflect the last video texture, but the captured label is not the updated one. Does it sound like a timing issue ?
I also tried to use a capturing timeline triggering a video texture screen capture every 1/25th of second. It does work (for now i store the captured images as bmp/jpg files); i guess this is related to the non-synced nature of timelines (which i'll soon be working on), but approx 1 frame out of 2 shows the underlying layer. I intend to feed some gstreamer src element, i'll report when i get some updates. This could be useful for creating screencasts in clutter ! Cheers, Florent -- To unsubscribe send a mail to [EMAIL PROTECTED]
