Hi,

I'm no expert, but here's the way i would do it with the stock features...

> What is best way to highlight button (actor), so just
> simple thing, having active and passive texture for actor
> and then cross-fading them when button is acticated ?

Well, just create two actors with same size and coordinates, with the
active one 100% transparent over the passive one. Apply an opacity
behaviour to the "active" button, then use the click events to detect
the button to "activate", then trigger the timeline...

You can also do the opposite: apply a decreasing opacity behaviour to
the passive one, with the "active" one underlying.

The tricky part, if i'm not mistaken, is the clicked actor
detection... And related underlying actor. I use C arrays for this
(not nice, but works).

I hope it helps a bit...

Florent
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