Hi!

> There is a simple ready-made video-actor in toys/table;

   Good! But i need to use a video sink (so i have the full control
over the pipeline) rather than a video player.

> iirc, you run
> into all kinds of problems when you try to manipulate the gst texture
> before it starts playing, notably, you have to make the gst texture play
> at least briefly before you can call clutter_actor_show().

   Now i've modified the application (attached to mail) to do all the
container addition and actor realization *after* the gst pipeline
enters PAUSED state but i still don't get any anything displayed. I
tried other stuff like adding actors to their containers before the
main loop starting, looking for PLAYING state instead of PAUSED etc
etc but no luck.

--
Regards,

Zeeshan Ali Khattak
FSF member#5124
/* super-video.c
 *
 * A modification of super-oh example application that displays video from
 * videotestsrc element of gstreamer, instead of hands.
 *
 * Copyright (C) 2007 Zeeshan Ali Khattak <[EMAIL PROTECTED]>
 * Copyright (C) 2006 OpenedHand
 *
 */

#include <clutter-gst/clutter-gst.h>
#include <gst/video/video.h>
#include <string.h>

#include <math.h>
#include <errno.h>
#include <stdlib.h>
#include <glib.h>

#define VIDEO_WIDTH 320
#define VIDEO_HEIGHT 280

#define NHANDS  6

typedef struct SuperVideo
{
        ClutterActor **hand;
        ClutterActor *group;
        ClutterActor *stage;
        
        ClutterTimeline  *timeline;

        GstElement *pipeline;
        GstElement *source, *sink;
        GstElement *colorspace;

        gboolean    size_set;
} SuperVideo; 

static gint n_hands = NHANDS;

static GOptionEntry super_video_entries[] = {
        {
                "num-hands", 'n',
                0,
                G_OPTION_ARG_INT, &n_hands,
                "Number of hands", "HANDS"
        },
        { NULL }
};

static gint
get_radius (void)
{
        return (CLUTTER_STAGE_HEIGHT() + CLUTTER_STAGE_HEIGHT()) / n_hands;
}

/* input handler */
void 
input_cb (ClutterStage *stage, 
          ClutterEvent *event,
          gpointer      data)
{
        if (event->type == CLUTTER_BUTTON_PRESS) {
                ClutterButtonEvent *button_event;
                ClutterActor *e;
                gint x, y;

                clutter_event_get_coords (event, &x, &y);

                button_event = (ClutterButtonEvent *) event;
                g_print ("*** button press event (button:%d) ***\n",
                                button_event->button);

                e = clutter_stage_get_actor_at_pos (stage, x, y);

                if (e)
                        clutter_actor_hide (e);

        } else if (event->type == CLUTTER_KEY_RELEASE) {
                ClutterKeyEvent *kev = (ClutterKeyEvent *) event;

                g_print ("*** key press event (key:%c) ***\n",
                                clutter_key_event_symbol (kev));

                if (clutter_key_event_symbol (kev) == CLUTTER_q)
                        clutter_main_quit ();
        }
}

void
size_change (ClutterTexture *texture,
	     gint            width,
	     gint            height,
	     gpointer        user_data)
{
        SuperVideo *video = (SuperVideo *) user_data;
        gint        new_width, new_height;
        gint        i;

        new_height = ( height * CLUTTER_STAGE_WIDTH() ) / width;
        if (new_height <= CLUTTER_STAGE_HEIGHT()) {
                new_width = CLUTTER_STAGE_WIDTH();
        } else {
                new_width  = ( width * CLUTTER_STAGE_HEIGHT() ) / height;
                new_height = CLUTTER_STAGE_HEIGHT();
        }

        for (i = 0; i < n_hands; i++) {
                gint x, y;
                gint radius = get_radius ();

                /* Place around a circle */
                x = CLUTTER_STAGE_WIDTH () / 2 
                        + radius
                        * cos (i * M_PI / (n_hands / 2))
                        - new_width / 2;
                y = CLUTTER_STAGE_HEIGHT () / 2 
                        + radius
                        * sin (i * M_PI / (n_hands / 2))
                        - new_height / 2;

                clutter_actor_set_position (video->hand[i], x, y);
        }
        
        video->size_set = TRUE;
}

void
show_actors (SuperVideo *video)
{
        gint i;

        for (i = 0; i < n_hands; i++)
        {
                if (i == 0) {
                        g_signal_connect (video->hand[i],
		                          "size-change",
                                          G_CALLBACK (size_change),
                                          video);
                } else {
                        video->hand[i] = 
                                clutter_clone_texture_new
                                        (CLUTTER_TEXTURE(video->hand[0]));
                }

                /* Add to our group group */
                clutter_container_add_actor (CLUTTER_CONTAINER (video->group),
                                             video->hand[i]);
        }

        /* Add the group to the stage */
        clutter_container_add_actor (CLUTTER_CONTAINER (video->stage),
                                     CLUTTER_ACTOR (video->group));

        /* Show everying ( and map window ) */
        clutter_actor_show_all (video->stage);

        /* and start it */
        clutter_timeline_start (video->timeline);

        g_signal_connect (video->stage, "button-press-event",
                        G_CALLBACK (input_cb), 
                        video);
        g_signal_connect (video->stage, "key-release-event",
                        G_CALLBACK (input_cb),
                        video);
}

static gboolean
bus_call (GstBus     *bus,
          GstMessage *msg,
          gpointer    user_data)
{
        SuperVideo *video = (SuperVideo *) user_data;
        
        switch (GST_MESSAGE_TYPE (msg)) {
                case GST_MESSAGE_ERROR:
                        {
                                gchar *debug;
                                GError *err;

                                gst_message_parse_error (msg, &err, &debug);
                                g_free (debug);

                                g_print ("Error: %s\n", err->message);
                                g_error_free (err);

                                clutter_main_quit ();
                                break;
                        }
                case GST_MESSAGE_STATE_CHANGED:
                        {
                                GstState state;

                                gst_message_parse_state_changed (msg,
                                                                 NULL,
                                                                 &state,
                                                                 NULL);
                                if (state == GST_STATE_PAUSED &&
                                    GST_MESSAGE_SRC (msg) ==
                                    GST_OBJECT (video->pipeline)) {
                                        show_actors (video);
                                }
                        }
                default:
                        break;
        }

        return TRUE;
}

/* Timeline handler */
void
frame_cb (ClutterTimeline *timeline, 
          gint             frame_num, 
          gpointer         data)
{
        SuperVideo *video = (SuperVideo *) data;
        gint        i;

        if (!video->size_set)
                return;

        /* Rotate everything clockwise about stage center*/
        clutter_actor_rotate_z (CLUTTER_ACTOR (video->group),
                        frame_num,
                        CLUTTER_STAGE_WIDTH() / 2,
                        CLUTTER_STAGE_HEIGHT() / 2);

        for (i = 0; i < n_hands; i++) {
                gdouble scale_x, scale_y;

                clutter_actor_get_scale (video->hand[i], &scale_x, &scale_y);

                /* Rotate each hand around there centers - to get this we need
                 * to take into account any scaling.
                 */
                clutter_actor_rotate_z 
                        (video->hand[i],
                         - 6.0 * frame_num,
                         (clutter_actor_get_width (video->hand[i]) / 2),
                         (clutter_actor_get_height (video->hand[i]) / 2));
        }
}

int
main (int argc, char *argv[])
{
        ClutterColor stage_color = { 0x00, 0x00, 0x00, 0x00 };
        SuperVideo   *video;
        GstBus       *bus;
        GstCaps      *caps;
        gint          i;
        GError       *error;

        error = NULL;

        /* initialize GStreamer */
        gst_init (&argc, &argv);

        clutter_init_with_args (&argc, &argv,
                        NULL,
                        super_video_entries,
                        NULL,
                        &error);
        if (error) {
                g_warning ("Unable to initialise Clutter:\n%s",
                           error->message);
                g_error_free (error);

                exit (1);
        }

        video = g_new0 (SuperVideo, 1);

        video->stage = clutter_stage_get_default ();
        clutter_actor_set_size (video->stage, 800, 600);

        clutter_stage_set_color (CLUTTER_STAGE (video->stage),
                        &stage_color);

        /* Create a timeline to manage animation */
        video->timeline = clutter_timeline_new (360, 60); /* num frames, fps */
        g_object_set (video->timeline, "loop", TRUE, NULL);   /* have it loop */

        /* fire a callback for frame change */
        g_signal_connect (video->timeline, "new-frame", G_CALLBACK (frame_cb), video);

        /* create a new group to hold multiple actors in a group */
        video->group = clutter_group_new ();

        video->hand = g_new (ClutterActor*, n_hands);
        video->hand[0] = g_object_new (CLUTTER_TYPE_TEXTURE, 
                                       "sync-size", FALSE, 
                                       "tiled", FALSE, 
                                       NULL);

        /* create elements */
        video->pipeline = gst_pipeline_new ("super-video");
        video->source = gst_element_factory_make ("videotestsrc", NULL);
        video->colorspace = gst_element_factory_make ("ffmpegcolorspace", NULL);
        video->sink = clutter_gst_video_sink_new
                                        (CLUTTER_TEXTURE (video->hand[0]));

        if (!video->pipeline ||
            !video->source ||
            !video->colorspace ||
            !video->sink) {
                g_print ("One element could not be created\n");
                return -1;
        }

        bus = gst_pipeline_get_bus (GST_PIPELINE (video->pipeline));
        gst_bus_add_watch (bus, bus_call, video);
        gst_object_unref (bus);

        /* put all elements in a bin */
        gst_bin_add_many (GST_BIN (video->pipeline),
                          video->source,
                          video->sink,
                          video->colorspace,
                          NULL);

        g_assert (gst_element_link_many (video->source,
                                         video->colorspace,
                                         video->sink,
                                         NULL));

        /* Now set to playing and iterate. */
        gst_element_set_state (video->pipeline, GST_STATE_PLAYING);

        clutter_main ();

        gst_element_set_state (video->pipeline, GST_STATE_NULL);
        gst_object_unref (GST_OBJECT (video->pipeline));

        g_free (video->hand);
        g_free (video);

        return 0;
}

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