Bonjour,

 

Based on the toys/widgets sample (clutter-reflect-texture.c) I try to apply
a behavior on a ClutterActor that is a group (or vbox) of a ClutterTexture
and of its reflection but it seems like as soon as I add the reflection to
the ClutterActor the fading does not work on the texture (See code in
attachment)

 

WORKS:

_texture = clutter_texture_new_from_pixbuf (pixbuf);

_reflect = clutter_reflect_texture_new (CLUTTER_TEXTURE(_texture), 20);

clutter_actor_set_opacity (_reflect, 100);

actor  = clutter_vbox_new ();

clutter_container_add_actor (CLUTTER_CONTAINER (actor), _texture);

//clutter_container_add_actor (CLUTTER_CONTAINER (actor), _reflect);

 

DOES NOT WORK

_texture = clutter_texture_new_from_pixbuf (pixbuf);

 _reflect = clutter_reflect_texture_new (CLUTTER_TEXTURE(_texture), 20);

 clutter_actor_set_opacity (_reflect, 100)

actor  = clutter_vbox_new ();

clutter_container_add_actor (CLUTTER_CONTAINER (actor), _texture);

clutter_container_add_actor (CLUTTER_CONTAINER (actor), _reflect);

 

Thanks for your comments and feedbacks,

 

Fabien 

 

Attachment: test2.c
Description: Binary data

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