Bonjour,
Based on the toys/widgets sample (clutter-reflect-texture.c) I try to apply a behavior on a ClutterActor that is a group (or vbox) of a ClutterTexture and of its reflection but it seems like as soon as I add the reflection to the ClutterActor the fading does not work on the texture (See code in attachment) WORKS: _texture = clutter_texture_new_from_pixbuf (pixbuf); _reflect = clutter_reflect_texture_new (CLUTTER_TEXTURE(_texture), 20); clutter_actor_set_opacity (_reflect, 100); actor = clutter_vbox_new (); clutter_container_add_actor (CLUTTER_CONTAINER (actor), _texture); //clutter_container_add_actor (CLUTTER_CONTAINER (actor), _reflect); DOES NOT WORK _texture = clutter_texture_new_from_pixbuf (pixbuf); _reflect = clutter_reflect_texture_new (CLUTTER_TEXTURE(_texture), 20); clutter_actor_set_opacity (_reflect, 100) actor = clutter_vbox_new (); clutter_container_add_actor (CLUTTER_CONTAINER (actor), _texture); clutter_container_add_actor (CLUTTER_CONTAINER (actor), _reflect); Thanks for your comments and feedbacks, Fabien
test2.c
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