Hi all, On Wed, 2008-01-02 at 16:06 +0000, Emmanuele Bassi wrote: > good news, everyone!
More good news: tonight i updated to mono/c# bindings to 0.5.0. After I regenerated the code, most of the work went into small api updates; but no major hickups. I also added a test-shaders example, and I might add some other examples later. Anyway, keep up the good work! Regards, Thomas > > here's to you the first development snapshot of Clutter. this release is > meant for testing and bug fixing, and it's the first towards the next > stable cycle of Clutter. > > Clutter is an open source software library for creating fast, visually > rich and animated graphical user interfaces. Clutter is licensed under > the terms of the GNU Lesser General Public License version 2.1. > > Clutter currently requires: > > * GLib >= 2.14.0 > * GdkPixbuf > * Pango 1.x > * OpenGL >= 1.2 or OpenGL ES 1.1 > * GLX, SDL or an EGL Implementation > > The official website is: http://www.clutter-project.org > The Clutter blog is at: http://www.clutter-project.org/blog > To subscribe to the Clutter mailing list, send mail to: > [EMAIL PROTECTED] > The official mailing list archive is: http://lists.o-hand.com/clutter/ > > * Notes > > o This is unstable development release. While it has had a bit of > testing, there are certainly plenty of bugs remaining to be found. > This release should not be used in production. > > o This version is API and ABI incompatible with the current stable > release of Clutter. The API has been mostly frozen, but it can > still change within the 0.5 development snapshots cycle. > > o This version is parallel installable with Clutter 0.4 and with the > upcoming 0.6 release. > > o Bugs should be reported to http://bugzilla.o-hand.com > > * List of changes between 0.4.2 and 0.5.0 > > o New event handling system: every actor with the CLUTTER_ACTOR_REACTIVE > flag set will receive events from the underlying backend; the event > propagation chain will be walked in two directions (from the actor to > the top-level container and back) with the ability to block it in > both phases. > > o ClutterShader, an abstraction over the programmable OpenGL pipeline. > > o ClutterScore, an object for controlling timelines; using a score > instance is possible to start multiple timelines at once, or start > a timeline after another has emitted the ::complete signal. > > o ClutterScript, an object for parsing a scene from an external file or > a buffer; the scene is described using JSON (JavaScript Object Notation): > every object is defined using its class and properties, and container > objects can have their children defined as well. It is also possible > do describe top-level objects such as timelines and behaviours, and to > automatically connect signal handlers to signal names. > > o ClutterTimelines duration can now be set in milliseconds using the > :duration property; the default framerate will be used to compute the > actual duration in frames. The default framerate will be set by the > backend, and can be overridden by the application. > > o ClutterTimelines direction can now be set using the :direction > property; a timeline can be set to proceed forward or backward, > and the direction can also be change while the timeline is still > running. > > o New, experimental OSX backend. > > o Build environment for MS VisualStudio 2005. > > o The SDL backend can now be compiled under win32 with MingW; this > backend is still marked as experimental. > > o ClutterModel, a generic list-based model object that can be used to > implement actors following the Model-Viewer-Controller design pattern. > Clutter provides a default implementation of ClutterModel, called > ClutterModelDefault and using the GSequence data structure from GLib > to optimize insertion and look up. > > o Add the ability to grab pointer and keyboard events: if an actor > is set to have a grab it'll be the only one receiving events until > it releases the grab. > > o Add the ability for an actor to receive the key focus; an actor > with key focus will always receive the key events, even if it did > not acquire the keyboard grab. > > o It is now possible to set the GL "fog" (also known as "depth cueing") > effect on the ClutterStage; if the fog is enabled, actors farther > away from the view point will fade into the stage background color. > > o Each actor now has an "anchor point", a point defined in the actor's > coordinate space that will be used as the origin when scaling and > rotation transformations. > > o Every pixel-based API has been doubled with a corresponding > ClutterUnits-based function (postfixed with a '-u'), for instance: > > clutter_actor_set_position() - clutter_actor_set_positionu() > clutter_actor_set_size() - clutter_actor_set_sizeu() > clutter_actor_set_depth() - clutter_actor_set_depthu() > > This allows sub-pixel precision and device independence. > > o The ClutterLabel actor now tries very hard to provide a sane > default size, if no bounding box has been requested; this fixes > the :alignment property and allows the addition of the :justify > property. > > * List of bugs fixed > > o #423 - All actors should emit events rather than just the stage > o #424 - Interface definition files > o #443 - ClutterModel implementation > o #480 - Uninitialized variable in path_alpha_to_position() [Gwenole > Beauchesne] > o #511 - clutter_stage_get_actor_at_pos problem > o #512 - clutter window moves when stage actor is scaled > o #518 - XEMBED not supported in eglx backend > o #519 - Should have an Atom cache initialized on start up > o #520 - Delete after multibyte unicode chars in ClutterEntry [Tommi > Komulainen] > o #522 - Array out of bounds indexing [Tommi Komulainen] > o #523 - cogl portability fixes [Tommi Komulainen] > o #524 - missing config.h includes [Tommi Komulainen] > o #525 - Redundant include in cogl/gl [Tommi Komulainen] > o #531 - Extraneous "new-frame" signal generated > o #532 - clutter_actor_set_scale_with_gravityx() precision [Gwenole > Beauchesne] > o #544 - clutter_color_to_hlsx is broken [Neil Roberts] > o #546 - ClutterStageState doesn't make sense > o #550 - Wanted: Set Actor's position based on center or other > edges/corners of quadrangle > o #557 - ClutterScript should support complex properties for third party > classes > o #558 - Unmerge UI definitions > o #566 - ClutterEntry does not scroll the text to the right [Gwenole > Beauchesne] > o #577 - Inconsistent naming of behaviour properties > o #580 - Fix call to cogl_enable() [Gwenole Beauchesne] > o #582 - api naming inconsistence between > clutter_behaviour_path_append_knots and clutter_behaviour_bspline_append > o #584 - Typo on clutter_effect_rotate_x documentation page > o #592 - Fix build on trunk [Gwenole Beauchesne] > o #596 - ClutterTexture tileing logic is a little borked > o #597 - ClutterGroups not pickable > o #600 - fix ClutterLabel layout computing when no box has been set > o #604 - Color param for Label constructor should be const [Jonathon > Jongsma] > o #606 - enable depth test in GL > o #608 - Control motion events frequency > o #614 - ClutterActor API inconsistencies > o #616 - ClutterTexture doesn't respect width set from clutterscript > o #617 - ClutterEffect Improvements > o #618 - ClutterScript name/id confusion > o #619 - clutter_behavior_rotate angle properties should accept negative > values > o #628 - clutter_actor_rotate_x() is a setter, not a modifier > o #629 - There is no clutter_actor_get_position() > o #634 - clutter_behaviour_path_new() documentation unclear > o #637 - add depth cueing support to the stage > o #645 - Fix crash in clutter_label_new_full() [Gwenole Beauchesne] > o #647 - Cannot hide the stage > o #648 - Hidden fullscreen stage doesn't come back as fullscreen > o #652 - reference needed on actor being source of last motion_event > o #661 - clutter_actor_set_width() documentation is vague > o #662 - clutter_actor_set_opacity() documentation doesn't describe values > o #665 - ClutterBehaviourEllipse tilts are broken > o #670 - Fix clutter_container_lower_child() [Gwenole Beauchesne] > o #673 - ClutterActor "captured-events" signal documentation wrong > o #674 - ClutterActor::get_depth() and set_depth() vfuncs not used [Murray > Cumming] > o #675 - update subregions of cluttertextures > o #678 - ClutterLabel size allocation still bogus > > Thanks to all the contributors: > > Murray Cumming, for the documentation review and the tutorial > Gwenole Beauchesne > Neil Roberts > Tommi Komulainen, for the OSX backend > > Have fun with Clutter! > > ciao, > Emmanuele. > > -- > Emmanuele Bassi, OpenedHand Ltd. > Unit R, Homesdale Business Centre > 216-218 Homesdale Rd., Bromley - BR12QZ > http://www.o-hand.com > -- To unsubscribe send a mail to [EMAIL PROTECTED]
