Hi,

I managed to try it right now after all, so:
I applied the patch to the version of clutter I have, and it didn't entirely.
It no longer reports floating point error, but says segmentation fault
when running test-entry.

Br,
Karoliina


On Feb 6, 2008 5:16 PM, Karoliina Salminen
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> I'll try this tomorrow (now in a meeting). Thanks.
>
> Best Wishes,
> Karoliina
>
>
>
> On Feb 5, 2008 11:13 PM, Matthew Allum <[EMAIL PROTECTED]> wrote:
> > Hi;
> >
> >
> > On Tue, 2008-02-05 at 18:56 +0000, iain wrote:
> > > On Tue, 2008-02-05 at 15:01 +0100, Gwenole Beauchesne wrote:
> > >
> > > > So, for the first ' ' character (space), FT_Render_Glyph() in
> > > > clutter/pango/pangoclutter-render.c::font_render_glyph() will return
> > > > successfully (retval == 0), but face->glyph->bitmap.buffer == NULL, and
> > > > face->glyph->{width,height} = 0.
> > >
> > > I had a look at this: adding a check for face->glyph->bitmap.buffer ==
> > > NULL and just returning stops it crashing, but puts a ',' in place of
> > > ' ' which seems a bit strange at the moment.
> > >
> >
> > Does attached patch further improve at all (totally untested btw, only
> > Intel here) ?
> >
> >   == Matthew
> >
>
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