Hi,

Ok, now I did svn up from trunk, make clean etc. and compile and make install.
Now it works. At least test-entry no longer segfaults! Coolness! Thanks a lot!!

Best Wishes,
Karoliina


On Feb 6, 2008 5:26 PM, Karoliina Salminen
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> I managed to try it right now after all, so:
> I applied the patch to the version of clutter I have, and it didn't entirely.
> It no longer reports floating point error, but says segmentation fault
> when running test-entry.
>
> Br,
> Karoliina
>
>
> On Feb 6, 2008 5:16 PM, Karoliina Salminen
>
> <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I'll try this tomorrow (now in a meeting). Thanks.
> >
> > Best Wishes,
> > Karoliina
> >
> >
> >
> > On Feb 5, 2008 11:13 PM, Matthew Allum <[EMAIL PROTECTED]> wrote:
> > > Hi;
> > >
> > >
> > > On Tue, 2008-02-05 at 18:56 +0000, iain wrote:
> > > > On Tue, 2008-02-05 at 15:01 +0100, Gwenole Beauchesne wrote:
> > > >
> > > > > So, for the first ' ' character (space), FT_Render_Glyph() in
> > > > > clutter/pango/pangoclutter-render.c::font_render_glyph() will return
> > > > > successfully (retval == 0), but face->glyph->bitmap.buffer == NULL, 
> > > > > and
> > > > > face->glyph->{width,height} = 0.
> > > >
> > > > I had a look at this: adding a check for face->glyph->bitmap.buffer ==
> > > > NULL and just returning stops it crashing, but puts a ',' in place of
> > > > ' ' which seems a bit strange at the moment.
> > > >
> > >
> > > Does attached patch further improve at all (totally untested btw, only
> > > Intel here) ?
> > >
> > >   == Matthew
> > >
> >
>
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