Hi,
It did work, using only depth instead of the lower and raiser functions. The amount of units used between the face and the back of the card is important too if I use a value lesser than CLUTTER_UNITS_FROM_FLOAT (0.1) then I got the flickering, but the amount passed above is enough and adds a nice depth 3D effect to the card. Congratulations, Clutter is the perfect API for my application. Pedro Casagrande 2008/2/25, Matthew Allum <[EMAIL PROTECTED]>: > > On Mon, 2008-02-25 at 18:01 -0300, Pedro Casagrande de Campos wrote: > > > > First I want to thanks for the help on my last message, unfortunately > > it didn't solved my problem completely. > > > > When subclassing ClutterGroup and enabling the depth test I got a > > flickering which will reveal both sides of the card during the > > animation (tested on i915 and NV34). > > > Try setting the depth of the back one by a very tiny (non visible) > amount (i.e use the units api) behind the front one. That *should* do > it. > > == Matthew > > > > > -- > To unsubscribe send a mail to [EMAIL PROTECTED] > > -- To unsubscribe send a mail to [EMAIL PROTECTED]
