On Tue, 2008-04-01 at 15:16 +0100, Emmanuele Bassi wrote:

> timelines and behaviours are top-level objects, just as much as a stage.
> while a stage directly controls the actors it's just a byproduct of the
> parent-child relationship. a stage doesn't handle timelines nor
> behaviours.
> 
> we cannot make

ggh, hit reply too soon.

we cannot make top level objects depend on each other, or you get a
"reference runaway syndrome", with loads of stuff getting out of control
really fast.

we just have to live with the fact that:
- stages are top-level actor containers
- behaviours are top-level actor manipulators

timelines could in theory be floating, but if you want to use them
directly you'd end up with lots of:

  timeline = clutter_timeline_new_for_duration (2000);
  g_object_ref_sink (timeline);

which is going to clutter your code a lot. but, as I said, it would be
possible.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, OpenedHand Ltd.
Unit R, Homesdale Business Centre
216-218 Homesdale Rd., Bromley - BR12QZ
http://www.o-hand.com

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