On Tue, 2008-04-01 at 15:16 +0100, Emmanuele Bassi wrote: > timelines and behaviours are top-level objects, just as much as a stage. > while a stage directly controls the actors it's just a byproduct of the > parent-child relationship. a stage doesn't handle timelines nor > behaviours. > > we cannot make
ggh, hit reply too soon. we cannot make top level objects depend on each other, or you get a "reference runaway syndrome", with loads of stuff getting out of control really fast. we just have to live with the fact that: - stages are top-level actor containers - behaviours are top-level actor manipulators timelines could in theory be floating, but if you want to use them directly you'd end up with lots of: timeline = clutter_timeline_new_for_duration (2000); g_object_ref_sink (timeline); which is going to clutter your code a lot. but, as I said, it would be possible. ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
