Hi; On Fri, 2008-04-18 at 13:29 +0530, gaurav wrote: > I have written a trial piece of code with multiple stages. > Two clutter stages are embedded inside a top level gtk window using > clutter-gtk. > > We have two stage of dimension 240 x 100 each, placed with no overlap, > besides each other. > One stage does text animation and the other animates a few textures. > There is a visible performance drop in frame rate Vs having just one > stage. > I have tried using the same timeline for both stages too. > > Is this drop in performance, expected?
No - at least no obviously noticeable. > > I guess multiple stages means twice the amount of book keeping, but if > the amount of animation and objects is the same, > does using multiple stages cause a substantial performance hit? > > GL is in software using mesa. > Do you see a similar drop h/w accelerated - i.e not software mesa ? == Matthew -- To unsubscribe send a mail to [EMAIL PROTECTED]
