Hi;

On Fri, 2008-04-18 at 13:29 +0530, gaurav wrote:
> I have written a trial piece of code with multiple stages. 
> Two clutter stages are embedded inside a top level gtk window using
> clutter-gtk. 
> 
> We have two stage of dimension 240 x 100 each, placed with no overlap,
> besides each other.
> One stage does text animation and the other animates a few textures.
> There is a visible performance drop in frame rate Vs having just one
> stage.
> I have tried using the same timeline for both stages too.
> 
> Is this drop in performance, expected? 

No - at least no obviously noticeable.

> 
> I guess multiple stages means twice the amount of book keeping, but if
> the amount of animation and objects is the same, 
> does using multiple stages cause a substantial performance hit? 
> 
> GL is in software using mesa.
> 

Do you see a similar drop h/w accelerated - i.e not software mesa ? 

  == Matthew 

-- 
To unsubscribe send a mail to [EMAIL PROTECTED]

Reply via email to