On Wed, May 21, 2008 at 12:04 PM, harish haswani
<[EMAIL PROTECTED]> wrote:
> Hi All,
> I've compiled clutter with option
>
>  --with-flavour=eglnative
>
> i have one doubt later on i'll be porting the clutter application on a
> platformwhich will have support for only OPENGL-ES. So whether i've to tweak
> my application or how it will take care of undelying system ( whether it is
> OPENGL or OPENGL-ES).

Clutter is designed to be independent of the underlying GL backend.
Code developed on OpenGL should be possible to cross compile for
OpenGLES without any modifications to the code. This allows doing most
of the development and prototyping on a normal computer saving the
slower change, cross-compile, test iterations for tweaks that are due
to different input methods, CPU/GPU performance and similar.

This is achieved through the cogl abstraction layer which provides a
single programming API that masks the differences between OpenGL and
OpenGLES.

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
 -- William Gibson
http://pippin.gimp.org/ http://ffii.org/
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