hi everyone; Clutter 0.6.4 is now available for download at:
http://www.clutter-project.org/sources/clutter/0.6/ MD5 Checksums: d28dec49517475c2ea0de884d7b87268 clutter-0.6.4.tar.gz 2efc5eebae589a0fa8bddce7d6518bf5 clutter-0.6.4.tar.bz2 Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter is licensed under the terms of the GNU Lesser General Public License version 2.1. Clutter currently requires: * GLib >= 2.14.0 * GdkPixbuf * Pango 1.x * OpenGL >= 1.2 or OpenGL ES 1.1 * GLX, SDL (Unix and Win32), Cocoa or an EGL Implementation The official website is: http://www.clutter-project.org The Clutter blog is at: http://www.clutter-project.org/blog To subscribe to the Clutter mailing list, send mail to: [EMAIL PROTECTED] The official mailing list archive is: http://lists.o-hand.com/clutter/ API reference: http://www.clutter-project.org/docs/clutter/0.6/ * Notes o This is a stable, bug fix release of Clutter 0.6. o This version is fully API and ABI compatible with the previous 0.6 releases. o This version is API and ABI incompatible with previous stable release of Clutter, 0.6.2. o This version is parallel installable with Clutter 0.4. Installing this version will overwrite the files from the installation of Clutter 0.6.0 as well as the files from the installation of a SVN checkout of the current stable branch (clutter-0-6). o Bugs should be reported to: http://bugzilla.o-hand.com What's new in Clutter 0.6.4 --------------------------- * List of changes between 0.6.2 and 0.6.4 o Queue redraws when a parameter of a ClutterShader changes. o Fix clutter_x11_remove_filter() checks. o Fix an assertion failed when stopping a ClutterScore. o Use an internal timer to fill out the events time in the SDL and EGL native backends; this fixes the motion events throttling and the click counting of the button events. o Fix an assertion failed when unmerging parts of a ClutterScript. o Do not emit the ::row-changed signal of a model before the row has been added. * List of bugs fixed o #853 - timeline.get_progress() causes Floating point exception [Neil Roberts] o #857 - Use glColor4x instead of glColor4ub to fix picking on the PowerVR viewer [Neil Roberts] o #900 - clutter_actor_lower() and friends do not queue redraw o #906 - Implement timing of the events Thanks to all the contributors: Neil Roberts Øyvind Kolås Tomas Frydrych ciao, Emmanuele. -- Emmanuele Bassi, OpenedHand Ltd. Unit R, Homesdale Business Centre 216-218 Homesdale Rd., Bromley - BR12QZ http://www.o-hand.com -- To unsubscribe send a mail to [EMAIL PROTECTED]
