Hi;

On Thu, 2008-07-17 at 10:31 +0100, Neil Roberts wrote:
> Looking at the clutter_group_paint function, isn't it completely
> unnecessary that we push and pop the matrix there? We don't change the
> matrix at all in that function and each child actor will push and pop
> the matrix itself before applying the transformation in
> clutter_actor_paint. Getting rid of that would effectively double the
> stack depth right?
> 

The fact that we push/pop in clutter_actor_paint itself likely means any
actor implementation ever needs to push/pop ? The reason its there is
probably more historical raisins, copy/pasted code and never hitting the
stack limits (me personally anyway).

  == Matthew

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