On Tue, 2008-08-05 at 15:46 +0100, Emmanuele Bassi wrote:
> On Tue, 2008-08-05 at 16:36 +0200, [EMAIL PROTECTED] wrote:
> > hi,
> > 
> > I started playing around with pyclutter-0.8 and it's really awesome!
> > Some things I'm missing (probably my fault):
> >  - access to cogl textures
> 
> from clutter import cogl
> 
>         cogl.path_rectangle(x, y, width, height)
> 
> or simply:
> 
>       clutter.cogl.path_rectangle(...)
>
> the cogl API has not been entirely wrapped: generic functions and the
> path API are available, as of now; I'll possibly add the texture API as
> well.

I thought about an API for manupulating textures (as in
test-cogl-tex-polygon.c for example).
With pyclutter-0.6 it was possible to get the textures pixbuf an do some
manipulation with cluttercairo. Is there something similar for the
current bindings? BTW, there is still a pixbuf-change signal, but not
Pixbuf anymore.
 
> you can see how it works in examples/custom-actor.py.
> 
> >  - clutter_stage_read_pixels
> 
> it should be available - I'll double-check.
> 
> >  - subclassing clutter.Container
> 
> class MyContainer (clutter.Container):
>       def do_add (self, actor):
>               pass
>       def do_remove (self, actor):
>               pass
> 
> should already work. it will need some more love for the child
> properties, but I plan to support those as well.

OK, I'll try

> >  - cooking coffee ;)
> > 
> > Anyway, I'm willing to contribute documentation. Can anybody give my
> > some hints where/how to start?
> 
> simply check out from SVN trunk, go in doc/reference, take an XML file
> and start writing. :-)
> 
> the clutter-clutteractor.xml is mostly complete, so it can be used as a
> reference.

Thanks!

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