You probably want a scale by -1 in that direction for most textures.  
Rotation does the same as a mirror-then-mirror, but not the same as just a 
single mirror operation.

--- On Wed, 8/13/08, Roman Yazmin <[EMAIL PROTECTED]> wrote:

> From: Roman Yazmin <[EMAIL PROTECTED]>
> Subject: Re: [clutter] It is possible to mirror actor horizontally or 
> vertically?
> To: "Damien Boucard - UbiCast" <[EMAIL PROTECTED]>
> Cc: [email protected]
> Date: Wednesday, August 13, 2008, 6:03 AM
> Oh, yeah! Thanks!  :)
> 
> He-he, it's only mid-week now :))
> 
> 
> On Wed, Aug 13, 2008 at 4:27 PM, Damien Boucard - UbiCast
> <[EMAIL PROTECTED]> wrote:
> 
> > Le Wed, 13 Aug 2008 15:56:04 +0400,
> > "Roman Yazmin"
> <[EMAIL PROTECTED]> a écrit :
> >
> > > It is possible to mirror actor(texture)
> horizontally or vertically
> > > without creating extension?
> >
> > Easy ! You just have to rotate your actor at 180° on
> X or Y axis.
> >
> > Damien.
> >



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