You probably want a scale by -1 in that direction for most textures. Rotation does the same as a mirror-then-mirror, but not the same as just a single mirror operation.
--- On Wed, 8/13/08, Roman Yazmin <[EMAIL PROTECTED]> wrote: > From: Roman Yazmin <[EMAIL PROTECTED]> > Subject: Re: [clutter] It is possible to mirror actor horizontally or > vertically? > To: "Damien Boucard - UbiCast" <[EMAIL PROTECTED]> > Cc: [email protected] > Date: Wednesday, August 13, 2008, 6:03 AM > Oh, yeah! Thanks! :) > > He-he, it's only mid-week now :)) > > > On Wed, Aug 13, 2008 at 4:27 PM, Damien Boucard - UbiCast > <[EMAIL PROTECTED]> wrote: > > > Le Wed, 13 Aug 2008 15:56:04 +0400, > > "Roman Yazmin" > <[EMAIL PROTECTED]> a écrit : > > > > > It is possible to mirror actor(texture) > horizontally or vertically > > > without creating extension? > > > > Easy ! You just have to rotate your actor at 180° on > X or Y axis. > > > > Damien. > > -- To unsubscribe send a mail to [EMAIL PROTECTED]
