Is there a plan to add support for multitexture in Clutter ?
Right now ClutterTexture, as well as Cogl, supports only one texture unit.
Looks like a big change to support multitexture.
I guess it would be a ClutterMultitexture kind of new actor, but it would suppose also supporting OpenGL's fixed function for multitexture composition (using glTexEnv)

However, as far as I am concerned, all I want is the ability to use shaders which uses several texture units.

Thanks,

Michael

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Michael Boccara
Graphtech
Herzliya, Israel


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