Hi, Saul Lethbridge wrote: > What relevance does the size of the stage have to actors contained in > it? I can create a stage with a width of 640 pixels yet can place actors > at 800 - why is this?
Just think of the stage as a view port into the OpenGL world; the world itself is infinite in size (within the limits of uint16, that is), and your actors can be placed anywhere in it, but the view port only allows you to see a segment of that world. Tomas -- To unsubscribe send a mail to [EMAIL PROTECTED]
