Hi all!

I was wandering how feasible would it be to make clutter work on a Sony PSP.
The device doesn't speak OpenGL natively, but the graphics engine does
have functionalities
ressembling OpenGL (yet no shaders). [1]
Would it be as "simple" as writting a cogl backend ?

thanks for answering my curiosity,

cheers,
Christophe.


[1] See e.g. the pspsdk: http://ps2dev.org/psp/Projects/PSPSDK
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