On Thu, Aug 21, 2008 at 12:15 AM, jketreno <[EMAIL PROTECTED]> wrote:
> jketreno wrote:
>> The attached patch attempts to fix that behavior by calling DestroyBody in
>> clutter_box2d_destroy_child_meta.
>
> Below is an updated patch from what I sent before.  Now it
> checks for NULL before referencing...
> --- clutter-box2d/clutter-box2d.cpp     (revision 3257)
> +++ clutter-box2d/clutter-box2d.cpp     (working copy)

Thank you for spotting and correcting this. The patch has been applied
to clutter-box2d now,
such issues and patches are better managed in the clutter-box2d
component of Clutter's bugzilla.

/Øyvind K.

2008-08-22  Øyvind Kolås  <[EMAIL PROTECTED]>

        * clutter-box2d/clutter-box2d.cpp: applied patch from
        James Ketreno <[EMAIL PROTECTED]> that frees up a body when it
        is being removed from the container.

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 -- William Gibson
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