I'm slowly learning Clutter by playing with the samples and vala-bindings, and 
here 5+1 quick questions:

1
The problem linking without libtool (under win32)
and manually adding --lopengl32 -lgdi32 -lwinmm to the gcc or clutter-0.8.pc.
Why is it necessary? For a beginner it is pretty frustrating not being able to 
compile following any tutorial!

2
Why manually setting stage.visible=true on the default scene? In the end if 
there is a default one (from end-user perspective) it should pop when
Clutter.init(ref args);
Clutter.main();

Pretty much the same goes for actor.show()
end/or stage.show_all()
to get the actors appear.

Why not all actors made visible automatecaly (at creation time?  when added to 
a container? I do not know, may be there is a reason but ist unituitive for a 
beginner)

3
Why stage.set_user_resizable is false by default? I know that clutter
is mainly used for mobile devices (for now), but from a desktop
perspective its pretty unusual to create a window that is not
resizable... I even was disapointed, in the begininig, that Clutter
creates only fixed sieze and fullscrean apps :) (looking into the
samples)

4
Why stage.set_position(x,y) does not work. I understand, this is ment to 
position actors on the stage, but how can one move the stage (the window) 
itself?

5
Why Clutter.Entry does not get the focus when clicked?

5+1
I'm pretty sure this one is a bug:
When stage resizable is false the Minimize and Maximize buttons are not 
disabled on Windows os, resulting in unpredicted beheviour!

I know all of these are low priority "problems" but as a beginner I wasted 
quite some time on all of them combined.

10x
MihailNajdenov

PS I do not know if this is the right place for posting such "requsts", and I 
intend to add more (as a replay to this mail) in the future (if there is any:)



      
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