Hello, Don't know if you have already found... You can create a ClutterLabel, then create a texture (which is also an actor) with clutter_texture_new_from_actor, then create your shader (look at the sample here: clutter/tests/test-fbo.c). And add the actor (created with clutter_texture_new_from_actor) to your group, stage, ...
I can give you an example if you wish. Rno On Tue, Aug 26, 2008 at 3:51 PM, Gil <[EMAIL PROTECTED]> wrote: > Hi, > > I'm trying to create a blur effect on text. > > First I need to pad the label so I'm creating a transparent ClutterRectangle > and group it with ClutterLabel with some text. > > (using the following advice "A group can be padded with a transparent > rectangle as to provide a border to contents for shader output (blurring > text for example). > > > Seconreated, I'm creating a ClutterTexture from this ClutterGroup (using > clutter_texture_new_from_actor). > Everything works well until I'm changing the text in the label and the > texture size doesn't changed. > > It is because the ClutterGroup has been connected to the "notify::width" and > "notify::height" signals, ClutterLabel is not connected to these signals > and when ClutterLabel size is being changed, on_fbo_source_size_change > function is not being called and the ClutterTexture size does not changed. > > Any ideas? > > Thanks, > Gil > > -- > To unsubscribe send a mail to [EMAIL PROTECTED] > > -- "Given enough eyeballs, all bugs are shallow" Eric Steven Raymond -- To unsubscribe send a mail to [EMAIL PROTECTED]
