Sounds good, thanks.  Would you attach this to the Stage gobject or the actor?

Cheers,
Steve

On Wed, Sep 24, 2008 at 8:45 PM, Pierre-Luc Beaudoin
<[EMAIL PROTECTED]> wrote:
> Le mercredi 24 septembre 2008 à 20:39 +1000, Steve Smith a écrit :
>> Hi,
>>
>> I'm working on simple scrolling-graph app in Python with Clutter and
>> Cairo.  The scolling works by sliding a Cairo texture across with a
>> simple Path Behaviour and once it reaches the end returns it to the
>> start and redraws the graph shifted with new data appended to the end.
>>
>> The problem is that the time taken to redraw the Cairo texture causes
>> a visible pause on all but the fastest machines.  The obvious method
>> to avoid this is to draw the next texture in the background while the
>> first is scrolling and then flip them at the end (double-buffering
>> basically).  I /could/ do this in a separate thread but I'd rather
>> avoid this and was wondering if there is a better method of utilising
>> idle time in the background?  Any tips would be appreciated.
>>
>> Thanks,
>> Steve
>
> Hi Steve,
>
> Have a look at gobject.idle_add(fct, data). fct is a function called on
> idle, which is basically what you are asking for.  I used it to load
> images when idle and not stop the animations.
>
> Pierre-Luc
>
>
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