Sounds good, thanks. Would you attach this to the Stage gobject or the actor?
Cheers, Steve On Wed, Sep 24, 2008 at 8:45 PM, Pierre-Luc Beaudoin <[EMAIL PROTECTED]> wrote: > Le mercredi 24 septembre 2008 à 20:39 +1000, Steve Smith a écrit : >> Hi, >> >> I'm working on simple scrolling-graph app in Python with Clutter and >> Cairo. The scolling works by sliding a Cairo texture across with a >> simple Path Behaviour and once it reaches the end returns it to the >> start and redraws the graph shifted with new data appended to the end. >> >> The problem is that the time taken to redraw the Cairo texture causes >> a visible pause on all but the fastest machines. The obvious method >> to avoid this is to draw the next texture in the background while the >> first is scrolling and then flip them at the end (double-buffering >> basically). I /could/ do this in a separate thread but I'd rather >> avoid this and was wondering if there is a better method of utilising >> idle time in the background? Any tips would be appreciated. >> >> Thanks, >> Steve > > Hi Steve, > > Have a look at gobject.idle_add(fct, data). fct is a function called on > idle, which is basically what you are asking for. I used it to load > images when idle and not stop the animations. > > Pierre-Luc > > -- To unsubscribe send a mail to [EMAIL PROTECTED]
