Hi,
While playing with test-textures, tried setting the loop from 5000 to 15000
(which creates a texture of the size) and the test crashed at 6100.
My question is why? Is the size limited by video hardware (video RAM)? On an
older computer will it crash even before 5100 mark?
I guess there are some limitations after all, but what are they? Are they
hardcoded? Is is possible to query for them, like MAX_TEXTURE_SIZE?
Im interested of how robust is cogl_texture and ClutterTexture in particular,
for using it for general purpose image display.
10x
MihailNaydenov
PS On a sidenote, COGL vala bindings are quite incomplete, is planned to be
finished anytime soon?
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