Hi, On Mon, 2008-09-29 at 14:25 +0300, Tapani Pälli wrote:
> Has there been any testing with clutter gles2 backend using omap3 or > similiar board with SGX and clutter clipping functionality > clutter_actor_set_clip()? I'm fairly confident I've tested clipping on an SGX system before and I don't remember any problems. Unfortunately I'm not able to test it again at the moment to confirm. It does however seem to work fine on the PowerVR simulator. > There seems to be problems getting it to work. > What would be the minimal testcase to start debugging the clipping > feature and why it does not work? test-clip in the tests/ folder of the Clutter source is a fairly minimal use of clipping. Are you able to run that? You might want also want to double-check that your platform does have a stencil buffer by running one of the tests with --clutter-debug=backend and looking for a line like EGLConfig == R:5 G:6 B:5 A:0 S:8 where the 'S' part is 8. Hope that helps. - Neil -- To unsubscribe send a mail to [EMAIL PROTECTED]
