Hi,

On Mon, 2008-09-29 at 14:25 +0300, Tapani Pälli wrote:

> Has there been any testing with clutter gles2 backend using omap3 or
> similiar board with SGX and clutter clipping functionality
> clutter_actor_set_clip()?

I'm fairly confident I've tested clipping on an SGX system before and I
don't remember any problems. Unfortunately I'm not able to test it again
at the moment to confirm.

It does however seem to work fine on the PowerVR simulator.

> There seems to be problems getting it to work.
> What would be the minimal testcase to start debugging the clipping
> feature and why it does not work?

test-clip in the tests/ folder of the Clutter source is a fairly minimal
use of clipping. Are you able to run that?

You might want also want to double-check that your platform does have a
stencil buffer by running one of the tests with --clutter-debug=backend
and looking for a line like EGLConfig == R:5 G:6 B:5 A:0 S:8 where the
'S' part is 8.

Hope that helps.

- Neil

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