Hi,

Just an FYI about a bug I opened, for which I also proposed a patch.
Is this the right forum for it, of should I limit the discussion to the 
clutter-bugs mailing list ?

Copying below the bug description:

Offscreen rendering using clutter_texture_new_from_actor is not recursive, i.e.
the new texture cannot be rendered off-screen.
This is a missing feature when you want to do more than 2 rendering passes.

For example, the following code will not work:

ClutterLabel* label = clutter_label_ne_from_string("my text");
ClutterTexture* tex1 = clutter_texture_new_from_actor(label);
ClutterTexture* tex2 = clutter_texture_new_from_actor(tex1);
clutter_container_add_child(stage, tex2);

The problem is in cogl.
I have a patch ready to fix this problem in clutter 0.8.2.

See link:

http://bugzilla.o-hand.com/show_bug.cgi?id=1183

Michael

--
Michael Boccara
Graphtech
Herzliya, Israel


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