On Thu, 2008-10-16 at 18:10 +0530, dilip devaraj wrote:

> ...
>             "disable-slicing", TRUE,
> ...
>
> However I do not see any difference in output.

Slicing shouldn't make any visible difference. Enabling slicing simply
means that Clutter is allowed to use more than one GL texture to
represent your image. The textures will be drawn next to each other so
that it will still appear as if it is a single image.

Slicing is needed when your platform only supports power-of-two sized
textures or if your image is larger than the maximum GL texture size.

If you disable slicing and non-power-of-two textures are not supported
then Clutter will simply create a very large texture with lots of
waste. Sometimes this is needed for example if you want to apply a
pixel shader to the texture.

Unless you have a particular reason to disable slicing it is usually
better to just leave at the default so Clutter will do the right
thing.

- Neil


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