Gordon Allott wrote:
Hello,
I am rather new to clutter and am slightly worried about the clutter
timeline/effect/behaviour setup, it seems to depend on a loop of a
static number of frames (say 0 to 60) with the progress through the
timeline depending on how many frames have been shown.
This worries me a bit as I am designing a user interface based
application that might be used by people without hardware acceleration,
thus if I created a timeline with four seconds worth of frames but their
software opengl renderer (mesa I would guess) can only produce half the
framerate needed, everything would go twice as slow?
Quoth the reference manual:
Timelines will 'drop' frames if it appears the application cannot keep
up with the requested framerate. The first and last frames are
guaranteed to be called however.
- Jussi
--
To unsubscribe send a mail to [EMAIL PROTECTED]