I'm trying to allow the user to move my actors around by using the ClutterMotionEvent and clutter_actor_set_position. It works, but if I move the mouse too quickly the actor is 'left behind' so to speak. If I move the mouse back of the actor then slowly move the mouse then I can continue to move the actor without having to re-click the mouse button. Could the issue be that I am calling the clutter_actor_set_position on each callback? I wouldn't have thought this would have that much overhead that it would cause this issue.
Any idea's?