Hey All,
I had some questions reguarding clutter repaint management on clutter built for GLES/EGLNative backend. I have multiple actors which on 30 fps timelines request that they get redrawn due to shader param changes. I'm running into multiple issues, the first being that it seems that clutter will paint the same frame multiple times, possibly because multiple actors requested repaint between frames. The second part is that the time delta between frames is not very consistent, meaning that while im running at 30fps most of the time the animations are not very fluid. Does anyone know the specifics about the clutter stage repaint mechanism. I have not looked closely, but it seems it was not designed with constant scene animation in mind. Is there anything I can do to optimize this, prevent multiple repaints of the same frame, and smooth out the time deltas between frames? -David
