Hey All,

 

I had some questions reguarding clutter repaint management on clutter
built for GLES/EGLNative backend.  I have multiple actors which on 30
fps timelines request that they get redrawn due to shader param changes.
I'm running into multiple issues, the first being that it seems that
clutter will paint the same frame multiple times, possibly because
multiple actors requested repaint between frames.  The second part is
that the time delta between frames is not very consistent, meaning that
while im running at 30fps most of the time the animations are not very
fluid.

 

Does anyone know the specifics about the clutter stage repaint
mechanism.  I have not looked closely, but it seems it was not designed
with constant scene animation in mind.  Is there anything I can do to
optimize this, prevent multiple repaints of the same frame, and smooth
out the time deltas between frames?

 

-David

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