Hello, I'm working with clutter perl binding.
1) How could I repaint texture with custom effect (like building part of it) during execution of an effect ? My basic need is to build (or modify) a vectorial texture step by step during an effect timeline. 2) I'm looking for shadow management : for example, when drawing texture over another one, I need to add shadow. Is there some tricks to realize this shadow with Clutter ? 3) I'm usually develop bitmap application, vectorial application principles are different, so I'm looking for bigger applications than given samples to learn Clutter toolkit and vectorial tips & tricks ? Thanks in advance, Stephane Este-Gracias -- To unsubscribe send a mail to [email protected]
