Hello,

I'm working with clutter perl binding.

1) How could I repaint texture with custom effect (like building part
of it) during execution of an effect ?
My basic need is to build (or modify) a vectorial texture step by step
during an effect timeline.

2) I'm looking for shadow management : for example, when drawing
texture over another one, I need to add shadow.
Is there some tricks to realize this shadow with Clutter ?

3) I'm usually develop bitmap application, vectorial application
principles are different,
so I'm looking for bigger applications than given samples to learn
Clutter toolkit and vectorial tips & tricks ?

Thanks in advance,

Stephane Este-Gracias
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