Hi all, I have observed that if I attach a fragment program A to a texture and another fragment program B to that texture's container, B does not get executed for the texture, whereas A does.
I want to attach a shader to the stage which does some color correction, and want it to apply to everything on the stage, however some textures on the stage will have shaders of their own. Is this considered a bug (i.e. should I file one), or is this some side effect of a design decision? Thanks, Jason. -- To unsubscribe send a mail to [email protected]
