Hi all,

I have observed that if I attach a fragment program A to a texture and
another fragment program B to that texture's container, B does not get
executed for the texture, whereas A does.

I want to attach a shader to the stage which does some color correction,
and want it to apply to everything on the stage, however some textures
on the stage will have shaders of their own.

Is this considered a bug (i.e. should I file one), or is this some side
effect of a design decision?

Thanks,
Jason.

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