On Wed, 2009-01-14 at 07:19 +0000, Dan Higham wrote:
> Hi clad, correct me if I am wrong but I think you have to use  
> set_scale, I am sure this is the case after adding the texture to a  
> group and trying to resize the group.

You can't resize a group, it takes the size of its children. You can set
the scale of a group, but unless you know exactly how its children are
behaving, you won't be able to control its size exactly. You probably
want to create a custom actor.


> On 14 Jan 2009, at 02:27, Vlad Seryakov <[email protected]> wrote:
> 
> > Hello,
> >
> > I am loading icons of different size and at the time of performing  
> > animation would like to scale them to the same dimensions but they  
> > are still displayed with their original size.
> > After create an actor from .png i call set_size but it does not work.
> >
> > Is it possible to do or i am doing t wrong way?

Hard to tell without the code. Setting the size of a ClutterTexture or a
ClutterTextureClone should work correctly. Possibly you want to set the
gobject property 'sync-size' to FALSE.

If this doesn't shed any light, care to produce a test-case or share the
code you're using?

-- 
Chris Lord, Intel Open Source Technology Centre

-- 
To unsubscribe send a mail to [email protected]

Reply via email to