hi everyone;
clutter 1.0 is now really near. clutter 0.9.0 is going to be released
very soon, still one branch left to be merged. clutter 0.9.0 is going to
be "API slushy" -- which means that developers can start porting
applications to the new API, and bindings developers can start updating
their projects.
= development branch: (master) =
+ merged branch 'cogl-float':
- COGL is now internally using floating point values. testing on
embedded devices with GLES 1.1 and with the GLES 2.0 simulator
revealed that the branch had no performance losses against
fixed-point. we kept the fixed point API (CoglFixed) for
embedded users still concerned over too much floating point
computations in third party code
- Units are now floating point values as well
- this merge solves basically all the issues we had regarding
range and precision in Clutter
+ merged branch 'float-alpha-value'
- moved the alpha value used by ClutterAlpha to a floating
point value in the [ -1.0, 2.0 ] range; this allowed us to
implement all the easing functions commonly used in toolkits
like jQuery.
= experimental branches =
+ new experimental branches for 1.0 features that are going
to be merged or are being considered for merging:
- generic-actor-clone: an actor that can "clone" any other
actor, superceding CloneTexture but with different usage
and scope from the FBO support in ClutterTexture
= stable branch: (clutter-0-8) =
+ no changes
= releases =
+ clutter-0.9.0 is being planned for Monday, January 26th, after the
cogl-material branch lands
= bugzilla =
+ 95 bugs opened against Clutter core (-17% since last week)
+ 9 bugs with 0.8 target milestone (bugs that can, or may be fixed in
'master' and backported to the current stable branch) (-10% since
last week)
+ 13 bugs with 1.0 target milestone (bugs that should be fixed in
'master' before 1.0.0 is released) (-18% since last week)
ciao,
Emmanuele.
--
Emmanuele Bassi, Intel Open Source Technology Center
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