Thomas Steinacher wrote:
> Hello,
> 
> The following code displays a blank stage (i.e. the image is not
> rendered at all). Why is this so? I'd expect a 50x50 rectangle to be
> visible.
> 
> 
> import clutter
> from clutter import cogl
> 
> class Texture(clutter.Texture):
>     __gtype_name__ = 'Texture'
> 
>     def do_paint(self):
>         cogl.push_matrix()
>         cogl.clip_set(0, 0, 50, 50)

If I am not mistaken cogl_clip_set() takes ClutterFixed/ClutterUnit, not
int, so you are really setting the clip to 0 x 0.

Tomas

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