hi everyone;
clutter 1.0 is now really near. clutter 0.9.0 is going to be released
very soon, still one branch left to be merged. clutter 0.9.0 is going to
be "API slushy" -- which means that developers can start porting
applications to the new API, and bindings developers can start updating
their projects.
= development branch: (master) =
+ merged branch 'cogl-material':
the Materials API in COGL is meant to decouple drawing operations
and filling operations; it handles multi-texturing, blending
and colors. it's a whole new set of primitives that moves COGL
away from a state machine like GL and makes it a pleasant API to
use.
+ merged branch 'generic-actor-clone':
ClutterClone is an actor that can "clone" efficiently any other
actor; it is in spirit similar to CloneTexture (which supercedes)
and avoids the need to support/use FBOs just to replicate a
group.
= experimental branches =
+ new experimental branches for 1.0 features that are going
to be merged or are being considered for merging:
- api-cleanup: coalesces every pixel and unit based entry point
of the API into a single entry point taking a float; removes
the fixed-point entry points in Clutter; for more information
on the rationales and effects, see bug 1417:
http://bugzilla.openedhand.com/show_bug.cgi?id=1417
= stable branch: (clutter-0-8) =
+ backported fixes for bugs: 1402, 1405
+ backport of a timeline related fix
+ backport of a stage related fix
+ fixed ClutterEntry bug 1365
= releases =
+ clutter-0.9.0 has been released; it is still in "slushy" state.
+ clutter-0.9.2 is planned in two weeks (w7); this will be the
release candidate
+ clutter-1.0.0 is planned in four weeks (w8)
- this schedule might change depending on bug fixes requiring
API changes
= bugzilla =
+ 92 bugs opened against Clutter core
+ 9 bugs with 0.8 target milestone (bugs that can, or may be fixed in
'master' and backported to the current stable branch)
+ 12 bugs with 1.0 target milestone (bugs that should be fixed in
'master' before 1.0.0 is released)
ciao,
Emmanuele.
--
Emmanuele Bassi, Intel Open Source Technology Center
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