On Thu, 2009-02-19 at 10:54 +0000, Duncan Cragg wrote: > Does the fact that you're using ES|2.0 show through Clutter in any way?
it shouldn't - that's why we abstract the underlying GL implementation. > I'm new to Clutter, so don't know its API. Are there extra functions > available or does behaviour or performance differ? Does Clutter prevent > access to any shader goodness, for example? no. if the platform supports shaders, Clutter will allow access. if not, you'll get a recoverable, runtime error. GLES 2.0 would not work without shaders, anyway, since you have to set up your own pipeline (something that Clutter does for you). unless you're using GL-specific API calls, Clutter applications are portable across GL, GLES 1.1 and GLES 2.0. ciao, Emmanuele. -- Emmanuele Bassi, Intel Open Source Technology Center -- To unsubscribe send a mail to [email protected]
