On Thu, 2009-02-19 at 10:54 +0000, Duncan Cragg wrote:

> Does the fact that you're using ES|2.0 show through Clutter in any way? 

it shouldn't - that's why we abstract the underlying GL implementation.

> I'm new to Clutter, so don't know its API. Are there extra functions 
> available or does behaviour or performance differ? Does Clutter prevent 
> access to any shader goodness, for example?

no. if the platform supports shaders, Clutter will allow access. if not,
you'll get a recoverable, runtime error. GLES 2.0 would not work without
shaders, anyway, since you have to set up your own pipeline (something
that Clutter does for you).

unless you're using GL-specific API calls, Clutter applications are
portable across GL, GLES 1.1 and GLES 2.0.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi, Intel Open Source Technology Center

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