Hi, Can any one please tell me why we use the CLUTTER_TEXTURE_RGB_FLAG_BGR flags.From the code i saw that it is doing coversion between RGBA to ABGR format, but i am not able to understand the reason behind it. When some one is using the clutter_texture_set_from_rgb_data(), they are passing the ClutterTextureFlags as NULL, but when this function is called from clutter-x11 backend, this function is called with the CLUTTER_TEXTURE_RGB_FLAG_BGR flag i.e. when it is trying to create a texture from a Xpixmap, it seems we need this flag. Does X do any these sort of conversion while rendering?..Can any one please throw some light here? Regs, Rahaman.
