Hi all,

   I found that the API of clutter-box2d 0.6 to 0.8 has been changed a
lot, basic functions like clutter_box2d_actor_apply_force() was
removed.
Instead, it could access the box2d property though GObject property
interface. However, without function like apply_force , we need to
calculate
the  force , velocity by ourself , which is not convenience.

  What is expected way to apply force , or calling any other function
that can manipulate the rigid body directly , in clutter 0.8?

Thanks.
-- 
To unsubscribe send a mail to [email protected]

Reply via email to