Hi all,

I am trying to make several texture actors moving across the stage. I
applied ClutterBehaviourPath on each moving actor, and start their timelines
respectively.
But I found that the animation was not smooth, the fps of my application was
below 10 frames per second. Moreover, my CPU usage was 100%.

Is it caused by the improper fps settings of the timelines? For example, I
create a timeline by the following sentence:

ClutterTimeline *timeline = clutter_timeline_new ( 800, 30 );    // is
30 appropriate?


By the way, how to export CLUTTER_VBLANK = None?


Looking forward to your help and reply.

Thanks & Best Regards,
Yuanyi Zhu
Mar 17, 2009

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