Hi all, I am trying to make several texture actors moving across the stage. I applied ClutterBehaviourPath on each moving actor, and start their timelines respectively. But I found that the animation was not smooth, the fps of my application was below 10 frames per second. Moreover, my CPU usage was 100%.
Is it caused by the improper fps settings of the timelines? For example, I create a timeline by the following sentence: ClutterTimeline *timeline = clutter_timeline_new ( 800, 30 ); // is 30 appropriate? By the way, how to export CLUTTER_VBLANK = None? Looking forward to your help and reply. Thanks & Best Regards, Yuanyi Zhu Mar 17, 2009
