Hi Julien ;) I think you shouldn't manipulate clutter textures directly; whenever possible, you may use the COGL API. Maybe the cogl_texture_new_from_foreign () will keep things in sync (if the original texture is updated, will the clutter texture also be updated ? -- can anyone confirm this ?)
For more info: http://clutter-project.org/docs/cogl/0.8/cogl-Textures.html#cogl-texture-new-from-foreign http://clutter-project.org/docs/cogl/0.8/cogl-Textures.html#cogl-texture-set-region I hope this helps, Florent -- To unsubscribe send a mail to [email protected]
