Hi Julien ;)

I think you shouldn't manipulate clutter textures directly; whenever
possible, you may use the COGL API. Maybe the
cogl_texture_new_from_foreign () will keep things in sync (if the
original texture is updated, will the clutter texture also be updated
? -- can anyone confirm this ?)

For more info:
http://clutter-project.org/docs/cogl/0.8/cogl-Textures.html#cogl-texture-new-from-foreign
http://clutter-project.org/docs/cogl/0.8/cogl-Textures.html#cogl-texture-set-region

I hope this helps,

Florent
-- 
To unsubscribe send a mail to [email protected]

Reply via email to