Hi
Is there a way to be sure that a stage is not used (from clutter side) just
during a function.
For example:
void do_some_stuff (ClutterStage *s)
{
clutter_enter_stage (s);
//here I want to be sure that the stage s and its attached actors are not
used, not drawn, not repaint.. :nothing from clutter
clutter_leave_stage (s)
}
AND do_some_stuff is called in the main thread, the one where clutter is
initialized.
I am almost sure that clutter_threads_enter/leave is not that I want.
(In my case I have only one stage with several actors added to this stage)
Sincerely
Julien