Hi,

I am using clutter_texture_new_from_actor. Currently for testing reasons
I only adding a clutter-texture to it (background texture of an app). I
have added the fbo texture to the stage and I have not added the
original texture (source) to the stage.

My problem is that the created fbo-texture is blinking when I run the
app. For a few seconds I can see the image and after that for a few
seconds I can not. There is absolutely no operation on the sources texture.

Might there be any backend related reason for such a problem? Anyone
have any idea other than checking clutter-actor show/hide/opacity/etc ?

Thanks

Peter, Csaszar
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