Hi, I am using clutter_texture_new_from_actor. Currently for testing reasons I only adding a clutter-texture to it (background texture of an app). I have added the fbo texture to the stage and I have not added the original texture (source) to the stage.
My problem is that the created fbo-texture is blinking when I run the app. For a few seconds I can see the image and after that for a few seconds I can not. There is absolutely no operation on the sources texture. Might there be any backend related reason for such a problem? Anyone have any idea other than checking clutter-actor show/hide/opacity/etc ? Thanks Peter, Csaszar -- To unsubscribe send a mail to [email protected]
